using System.Collections.Generic; using Sirenix.OdinInspector; using UnityEngine; using VOID.Generic.Dict; namespace VOID.ScriptableObjects.Affiliation { [CreateAssetMenu(menuName = "GAME DATA/Frakcje/Frakcja")] public class Faction : SerializedScriptableObject { [Required] public string factionName; public bool isPlayerFaction; public Dictionary factionAttitudes = new(); public AttitudeType? GetAttitudeFor(Faction otherFaction) { var hasAttitude = factionAttitudes.TryGetValue(otherFaction, out var attitude); return hasAttitude ? attitude : null; } } }