using Schema; using UnityEngine; using VOID.ScriptableObjects.Abilities; namespace VOID.Generic.AI.Schema.Actions { [Description("Gets basic attack ability from this unit and save it as blackboard variable")] [Category(SchemaCategory.ThisUnit)] public class GetAttackAbility : Action { [SerializeField, WriteOnly] public BlackboardEntrySelector _saveTo; public override NodeStatus Tick(object nodeMemory, SchemaAgent agent) { var thisUnit = ((UnitObjectSchemaAgent)agent).unit; _saveTo.value = thisUnit.unitAbilityBook.attackAbility; if (!_saveTo.value) return NodeStatus.Failure; return NodeStatus.Success; } } }