using Schema; using VOID.Generic.Objects.Unit.Actions; using VOID.Generic.Objects.Unit.Actions.Exceptions; namespace VOID.Generic.AI.Schema.Actions { [Description("Starts turn based fight")] [Category(SchemaCategory.CombatThisUnit)] public class UnitEndTurn : Action { public override NodeStatus Tick(object nodeMemory, SchemaAgent agent) { var unitAgent = (UnitObjectSchemaAgent)agent; if (!unitAgent.unit || !unitAgent.unit.basicState.turnManager || !unitAgent.unit.unitState.isSelfTurn) return NodeStatus.Failure; unitAgent.unit.OrderInstantly(new EndTurnAction(unitAgent.unit)); return NodeStatus.Success; } } }