using System.Text;
using Schema;
using UnityEngine;
using VOID.Generic.Objects.Unit;
namespace VOID.Generic.AI.Schema.Conditionals
{
[DarkIcon("Conditionals/d_IsNull")]
[LightIcon("Conditionals/IsNull")]
[Category(SchemaCategory.ThisUnit)]
public class IsUnitObjectSchema : Conditional
{
public override bool Evaluate(object nodeMemory, SchemaAgent agent)
{
return agent is UnitObjectSchemaAgent unitAgent && unitAgent.unit;
}
public override GUIContent GetConditionalContent()
{
var sb = new StringBuilder();
if (invert) sb.Append("NOT ");
sb.Append($"If this is {nameof(UnitObject)}'s schema");
return new GUIContent(sb.ToString());
}
}
}