using Schema; using VOID.Generic.Objects.Unit; namespace VOID.Generic.AI.Schema.Variables { [Color("#b07219")] [Name(nameof(UnitObject))] [UseExternalTypeDefinition(typeof(UnitObject))] [IncludePaths( "gameObject", "transform", "transform.position", "basicData.currentResources.health", "basicData.resistances.physicalResistance", "basicData.resistances.magicalResistance", "basicData.resistances.fireResistance", "basicData.resistances.waterResistance", "basicData.resistances.earthResistance", "basicData.resistances.airResistance", "basicData.resistances.poisonResistance", "basicData.resistances.lightResistance", "basicData.resistances.darkResistance", "basicData.resistances.healResistance", "unitData.level", "unitData.exp" )] public class UnitObjectVariable : EntryType { } }