using System.Linq; using Sirenix.OdinInspector; using UnityEngine; namespace VOID.Generic.AreaOfEffect { [TypeRegistryItem("Point")] public class PointAreaOfEffect : AbstractAreaOfEffect { public override Mesh GetMesh() { var sphereMesh = Resources.GetBuiltinResource("Sphere.fbx"); var mesh = new Mesh(); mesh.vertices = sphereMesh.vertices.Select(vertex => vertex * 0.1f).ToArray(); mesh.triangles = sphereMesh.triangles; mesh.uv = sphereMesh.uv; mesh.normals = sphereMesh.normals; mesh.colors = sphereMesh.colors; mesh.tangents = sphereMesh.tangents; return mesh; } public override Collider AddCollider(GameObject gameObject) { var collider = gameObject.AddComponent(); collider.isTrigger = true; collider.radius = 0.05f; return collider; } } }