using System; using Sirenix.OdinInspector; using UnityEngine.Events; using VOID.Generic.Objects.Door.Events; namespace VOID.Generic.Objects.Door { [Serializable] public class DoorObjectEvents : ObjectComponent { [Title("Opening & Closing")] public UnityEvent onOpen; public UnityEvent onClose; public UnityEvent onLock; public UnityEvent onUnlock; } }