using VOID.Generic.Dict; using VOID.Generic.Objects.Abstract; using VOID.Generic.Objects.Abstract.Events; using VOID.Generic.Objects.Item; using VOID.ScriptableObjects.Abilities; namespace VOID.Generic.Objects.Unit.Events { public class AnimationGenericEvent : AbstractEvent { public AnimationType animationType; public UnitObject unit; public AbstractObject targetObject; public BasicAbility ability; public ItemObject targetItem; } }