using UnityEngine; using UnityEngine.AI; using VOID.Generic.Navigation; using VOID.Generic.Objects.Abstract; using VOID.Generic.Objects.Abstract.Events; namespace VOID.Generic.Objects.Unit.Events { public class MoveEvent : AbstractEvent { public UnitObject unit; public AbstractObject targetObject; public NavMeshPath path; public PathCorrected pathCorrected; public Vector3 pathCorrectedTarget; } }