using VOID.Generic.Dict; using VOID.Generic.Objects.Unit; using VOID.Generic.Player.Util; namespace VOID.Generic.Player.DraggingOperation { public class BackpackToBackpackDraggingOperation : AbstractDraggingOperation { public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect) { return sourceSelect.slotUI?.slotType == SlotType.BackpackSlot && targetSelect.slotUI?.slotType == SlotType.BackpackSlot; } public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect) { var itemFrom = sourceSelect.slotUI.item; var itemTo = targetSelect.slotUI.item; if (itemFrom.CanStackWith(itemTo)) { itemFrom.StackWith(itemTo); return; } unit.unitBackpack.Swap( sourceSelect.slotUI.slotIndex, targetSelect.slotUI.slotIndex ); } } }