using VOID.Generic.Dict; using VOID.Generic.Objects.Unit; using VOID.Generic.Objects.Unit.Actions; using VOID.Generic.Objects.Wearable; using VOID.Generic.Player.Util; namespace VOID.Generic.Player.DraggingOperation { public class BackpackToEquipmentDraggingOperation : AbstractDraggingOperation { public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect) { return sourceSelect.slotUI?.slotType == SlotType.BackpackSlot && targetSelect.slotUI?.slotType == SlotType.EquipmentSlot; } public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect) { if (sourceSelect.selectObject is not WearableObject wearable) return; unit.OrderStop(); unit.Order(new EquipAction(unit, wearable, targetSelect.slotUI.slotIndex)); } } }