using System.Collections.Generic; using VOID.Generic.Dict; using VOID.Generic.Objects.Unit; using VOID.Generic.Objects.Unit.Actions; using VOID.Generic.Objects.Wearable; using VOID.Generic.Player.Util; using VOID.UserInterface; using VOID.UserInterface.Game; namespace VOID.Generic.Player.DraggingOperation { public class EquipmentToOtherUnitBackpackDraggingOperation : AbstractDraggingOperation { public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect) { return sourceSelect.slotUI?.slotType == SlotType.EquipmentSlot && targetSelect.slotUI?.slotType == SlotType.OtherUnitBackpackSlot; } public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect) { if (sourceSelect.selectObject is not WearableObject wearable) return; unit.OrderStop(); var otherUnit = GameUI.current.PickComponentUI().unit; var orderChain = new List(); orderChain.Add(new MoveAction(unit, targetSelect.position, unit.unitData.takeRange)); var dropAction = new DropAction(unit, wearable); dropAction.OnAfterPerform += () => new ForcedTakeAction(otherUnit, wearable, targetSelect.slotUI.slotIndex).DoIt(); orderChain.Add(dropAction); unit.OrderChain(orderChain); } } }