using VOID.Generic.Dict; using VOID.Generic.Objects.Item; using VOID.Generic.Objects.Unit; using VOID.Generic.Objects.Unit.Actions; using VOID.Generic.Player.Util; namespace VOID.Generic.Player.DraggingOperation { public class OtherUnitBackpackToSceneDraggingOperation : AbstractDraggingOperation { public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect) { return sourceSelect.slotUI?.slotType == SlotType.OtherUnitBackpackSlot && targetSelect.slotUI?.slotType == null; } public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect) { if (sourceSelect.selectObject is not ItemObject item) return; unit.OrderStop(); unit.Order(new MoveAction(unit, sourceSelect.position, unit.unitData.takeRange)); var otherUnit = item.itemState.carriedBy; var moveItemAction = new MoveItemAction(unit, item, targetSelect.position); moveItemAction.OnBeforePerform += () => new ForcedDropAction(otherUnit, item).DoIt(); unit.Order(moveItemAction); } } }