using System; using VOID.Generic.Dict; using VOID.Generic.Objects.Item; using VOID.Generic.Objects.Unit; using VOID.Generic.Objects.Unit.Actions; using VOID.Generic.Player.Util; namespace VOID.Generic.Player.DraggingOperation { public class SceneToBackpackDraggingOperation : AbstractDraggingOperation { public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect) { return sourceSelect.slotUI?.slotType == null && targetSelect.slotUI?.slotType == SlotType.BackpackSlot; } public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect) { if (sourceSelect.selectObject is not ItemObject item) return; unit.OrderStop(); unit.Order(new MoveAction(unit, sourceSelect.position, unit.unitData.takeRange)); var takeAction = new TakeAction(unit, item); takeAction.OnAfterPerform += () => unit.unitBackpack.Swap(Array.IndexOf(unit.unitBackpack.items, item), targetSelect.slotUI.slotIndex); unit.Order(takeAction); } } }