using VOID.Generic.Dict; using VOID.Generic.Objects.Item; using VOID.Generic.Objects.Unit; using VOID.Generic.Objects.Unit.Actions; using VOID.Generic.Player.Util; using VOID.UserInterface; using VOID.UserInterface.Game; namespace VOID.Generic.Player.DraggingOperation { public class SceneToOtherUnitBackpackDraggingOperation : AbstractDraggingOperation { public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect) { return sourceSelect.slotUI?.slotType == null && targetSelect.slotUI?.slotType == SlotType.OtherUnitBackpackSlot; } public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect) { if (sourceSelect.selectObject is not ItemObject item) return; unit.OrderStop(); unit.Order(new MoveAction(unit, sourceSelect.position, unit.unitData.takeRange)); var otherUnit = GameUI.current.PickComponentUI().unit; var moveAction = new MoveItemAction(unit, item, otherUnit.transform.position); moveAction.OnAfterPerform += () => new ForcedTakeAction(otherUnit, item, targetSelect.slotUI.slotIndex).DoIt(); unit.Order(moveAction); } } }