using Sirenix.OdinInspector; using UnityEngine; using VOID.Generic.Objects.Abstract; using VOID.Generic.Objects.Unit; namespace VOID.Generic.Projectile.TargetValidator { [TypeRegistryItem("Other")] public class ProjectileTargetOther : IProjectileTargetValidator { public bool IsValid(UnitObject caster, Vector3 targetPosition, AbstractObject targetObject) { return caster != targetObject; } } }