using Sirenix.OdinInspector; using UnityEngine; using VOID.Generic.Objects.Abstract; using VOID.Generic.Objects.Unit; namespace VOID.Generic.Projectile.TargetValidator { [TypeRegistryItem("Self")] public class ProjectileTargetSelf : IProjectileTargetValidator { public bool IsValid(UnitObject caster, Vector3 targetPosition, AbstractObject targetObject) { return caster == targetObject; } } }