using System; using Sirenix.OdinInspector; using UnityEngine; using VOID.Generic.Dict; using VOID.Generic.Objects.Unit; namespace VOID.Generic.Requirement { [TypeRegistryItem("MAX Basic Resource")] [Serializable] public class RequirementMaxBasicResource : IUnitRequirement { [SerializeField] [Required] private BasicResourceType _resourceType; [SerializeField] [MinValue(1)] private float _resourceValue; public bool Check(UnitObject unit) { return unit.basicData.maxResources.Get(_resourceType) >= _resourceValue; } } }