using System; using Sirenix.OdinInspector; using UnityEngine; using VOID.Generic.Objects.Unit; namespace VOID.Generic.Requirement { [TypeRegistryItem("State")] [Serializable] public class RequirementUnitState : IUnitRequirement { [SerializeField] [Required] private UnitObjectState _unitState; public bool Check(UnitObject unit) { return unit.unitState == _unitState; } } }