using System.Linq; using VOID.Generic.Dict; using VOID.Generic.Objects.Accessory; using VOID.Generic.Objects.Armor; using VOID.Generic.Objects.Weapon; using VOID.Generic.Objects.Wearable; namespace VOID.Generic.Util { public static class WearableUtils { /// TRUE if matches given armor type. public static bool IsType(WearableObject wearable, ArmorType armorType) { return wearable is ArmorObject armor && armor.armorData.armorType == armorType; } /// TRUE if matches given accessory type. public static bool IsType(WearableObject wearable, AccessoryType accessoryType) { return wearable is AccessoryObject accessory && accessory.accessoryData.accessoryType == accessoryType; } /// TRUE if matches given weapon carry type. public static bool IsWeaponCarryType(WearableObject wearable, params WeaponCarryType[] carryType) { return wearable is WeaponObject weapon && carryType.Contains(weapon.weaponData.weaponCarryType); } } }