using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.UIElements; using PlayerInputManager = VOID.Generic.Player.Input.PlayerInputManager; namespace VOID.UserInterface.Game { public class ContextMenuUI : MonoBehaviour { public static ContextMenuUI current {get; private set;} // Visual Elements private VisualElement _optionsElement; private readonly List