77 lines
3.1 KiB
C#
77 lines
3.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using Sirenix.OdinInspector;
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using Sirenix.OdinInspector.Editor;
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using Sirenix.Utilities;
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using UnityEditor;
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using UnityEngine;
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using VOID.Generic.Objects.Item;
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namespace VOID.Editor.EditorWindow.Objects
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{
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public class ItemUniquenessGenerator : OdinEditorWindow
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{
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[ShowInInspector, ReadOnly] private List<GameObject> _wereDuplicated = new();
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[ShowInInspector, ReadOnly] private List<GameObject> _wereMissing = new();
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[ShowInInspector, ReadOnly] private List<GameObject> _untouched = new();
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[MenuItem("VOID RPG/Items/UniqueID generator")]
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private static void OpenWindow() => GetWindow<ItemUniquenessGenerator>().Show();
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[Button("GENERATE")]
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public void Generate()
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{
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EditorUtility.DisplayProgressBar("Generating unique ids...", "PREPARING", 0);
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_wereDuplicated.Clear();
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_wereMissing.Clear();
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_untouched.Clear();
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var stopwatch = Stopwatch.StartNew();
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var usedUniqueIds = new List<string>();
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var guids = AssetDatabase.FindAssets("t:prefab", new[] { "Assets/2 - Prefabs" });
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for (var i = 0; i < guids.Length; i++)
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{
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EditorUtility.DisplayProgressBar("Generating unique ids...", $"{i} / {guids.Length}", (float)i / guids.Length);
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var path = AssetDatabase.GUIDToAssetPath(guids[i]);
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var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(path);
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if (PrefabUtility.GetPrefabAssetType(prefab) is not PrefabAssetType.Regular) continue;
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var item = prefab.GetComponent<ItemObject>();
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if (!item) continue;
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if (item.itemData.uniqueId.IsNullOrWhitespace())
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{
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// Missing UniqueId
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_wereMissing.Add(prefab);
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item.itemData.uniqueId = Guid.NewGuid().ToString();
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}
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else if (usedUniqueIds.Contains(item.itemData.uniqueId))
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{
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// Duplicated UniqueId
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_wereDuplicated.Add(prefab);
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item.itemData.uniqueId = Guid.NewGuid().ToString();
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}
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else
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{
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// Looks good
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_untouched.Add(prefab);
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}
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usedUniqueIds.Add(item.itemData.uniqueId);
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PrefabUtility.SaveAsPrefabAsset(prefab, AssetDatabase.GetAssetPath(prefab));
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}
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EditorUtility.ClearProgressBar();
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EditorUtility.DisplayDialog(
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"Generating UniqueIDs finished",
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$"Generating finished in {stopwatch.ElapsedMilliseconds} ms.\n" +
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$"{_wereMissing.Count} - ItemObjects had missing UniqueID.\n" +
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$"{_wereDuplicated.Count} - ItemObjects had duplicated UniqueID.\n" +
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$"{_untouched.Count} - ItemObjects had good UniqueID.",
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"OK"
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);
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}
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}
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} |