Files
2026-07-09 21:33:33 +02:00

17 lines
613 B
C#

using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
namespace VOID.Editor.Utils
{
public static class GameObjectExtensions
{
public static GameObject GetPrefabAsset(this GameObject gameObject)
{
var prefab = AssetDatabase.IsMainAsset(gameObject) ? gameObject : null;
if (prefab == null) prefab = PrefabUtility.GetOutermostPrefabInstanceRoot(gameObject);
if (prefab == null) prefab = AssetDatabase.LoadAssetAtPath<GameObject>(PrefabStageUtility.GetPrefabStage(gameObject)?.assetPath);
return prefab;
}
}
}