Files
2026-07-09 21:33:33 +02:00

38 lines
996 B
C#

using Sirenix.OdinInspector;
using UnityEditor.Animations;
using UnityEngine;
namespace VOID.Generic.Objects.Door
{
[System.Serializable]
public class DoorObjectAnimator : ObjectComponent<DoorObject>
{
#region Initialize
protected override void SelfInitialize()
{
_animator = parent.GetComponent<Animator>();
_animator.runtimeAnimatorController = Object.Instantiate(animatorController);
}
#endregion
private static readonly int TriggerOpen = Animator.StringToHash("TRIGGER_OPEN");
private static readonly int TriggerClose = Animator.StringToHash("TRIGGER_CLOSE");
private Animator _animator;
[SerializeField, Required] private AnimatorController animatorController;
public void PlayOpen()
{
_animator.SetTrigger(TriggerOpen);
}
public void PlayClose()
{
_animator.SetTrigger(TriggerClose);
}
}
}