Files
2026-07-09 21:33:33 +02:00

18 lines
465 B
C#

using System;
using Sirenix.OdinInspector;
using UnityEngine.Events;
using VOID.Generic.Objects.Door.Events;
namespace VOID.Generic.Objects.Door
{
[Serializable]
public class DoorObjectEvents : ObjectComponent<DoorObject>
{
[Title("Opening & Closing")]
public UnityEvent<DoorEvent> onOpen;
public UnityEvent<DoorEvent> onClose;
public UnityEvent<DoorEvent> onLock;
public UnityEvent<DoorEvent> onUnlock;
}
}