Files
2026-07-09 21:33:33 +02:00

34 lines
828 B
C#

using UnityEngine;
using VOID.Generic.Objects.Abstract;
using VOID.Generic.Objects.Unit;
using VOID.Generic.Triggers;
namespace VOID.Generic.Objects.Door.State
{
public class DoorOpenerTrigger : MonoBehaviour, IDynamicTrigger
{
#region ParentGetterSetter
private DoorObject _door;
public DoorObject door
{
get => _door;
set
{
if (!_door) _door = value;
else Debug.LogWarning("Trying to set parent object " + _door.name + " again.");
}
}
#endregion
public void OnObjectEnter(AbstractObject obj)
{
if (obj is UnitObject && !door.doorState.isOpen) door.Open();
}
public void OnObjectExit(AbstractObject obj)
{
}
}
}