34 lines
828 B
C#
34 lines
828 B
C#
using UnityEngine;
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using VOID.Generic.Objects.Abstract;
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using VOID.Generic.Objects.Unit;
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using VOID.Generic.Triggers;
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namespace VOID.Generic.Objects.Door.State
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{
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public class DoorOpenerTrigger : MonoBehaviour, IDynamicTrigger
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{
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#region ParentGetterSetter
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private DoorObject _door;
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public DoorObject door
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{
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get => _door;
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set
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{
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if (!_door) _door = value;
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else Debug.LogWarning("Trying to set parent object " + _door.name + " again.");
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}
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}
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#endregion
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public void OnObjectEnter(AbstractObject obj)
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{
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if (obj is UnitObject && !door.doorState.isOpen) door.Open();
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}
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public void OnObjectExit(AbstractObject obj)
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{
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}
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}
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} |