25 lines
835 B
C#
25 lines
835 B
C#
using Sirenix.OdinInspector;
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using UnityEngine.Events;
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using VOID.Generic.Objects.Container.Events;
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using VOID.Generic.Objects.Item.Events;
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namespace VOID.Generic.Objects.Item
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{
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[System.Serializable]
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public class ItemObjectEvents : ObjectComponent<ItemObject>
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{
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[Title("Picked & Dropped")]
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public UnityEvent<PickEvent> onPickedBefore;
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public UnityEvent<PickEvent> onPickedAfter;
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public UnityEvent<DropEvent> onDroppedBefore;
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public UnityEvent<DropEvent> onDroppedAfter;
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[Title("Moved")]
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public UnityEvent<MoveItemEvent> onMovedBefore;
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public UnityEvent<MoveItemEvent> onMovedAfter;
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[Title("Moved")]
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public UnityEvent<ContainerMoveInEvent> onMovedIntoContainer;
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public UnityEvent<ContainerMoveOutEvent> onMovedOutOfContainer;
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}
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} |