Files
2026-07-09 21:33:33 +02:00

116 lines
3.7 KiB
C#

using UnityEngine;
using VOID.Generic.Dict;
using VOID.Generic.Objects.Item;
using VOID.Generic.Objects.Item.Events;
using VOID.Generic.Objects.Unit.Actions.Exceptions;
using VOID.Generic.Objects.Wearable;
using VOID.Generic.Objects.Wearable.Events;
using VOID.Generic.Util;
namespace VOID.Generic.Objects.Unit.Actions
{
public class DropAction : AbstractAction
{
private readonly UnitObject _unit;
private readonly ItemObject _item;
private readonly Vector3 _dropPosition;
public DropAction(UnitObject unit, ItemObject item)
{
_unit = unit;
_item = item;
_dropPosition = unit.transform.position;
}
public DropAction(UnitObject unit, ItemObject item, Vector3 dropPosition)
{
_unit = unit;
_item = item;
_dropPosition = dropPosition;
}
public override bool IsInRange()
{
return RangeUtil.IsInRange(_unit, _item, _unit.unitData.takeRange);
}
protected override void OnEndIt() {}
protected override void OnCancelIt() {}
public override void CanDoIt()
{
Check(
state == ActionState.Ready,
UnitActionErrorType.ActionStateIsNotReady);
if (_unit.basicState.turnManager)
{
Check(
_unit.unitState.isSelfTurn,
UnitActionErrorType.UnitSelfTurnNotActive);
Check(
_unit.unitData.currentResources.actionPoints >= 1,
UnitActionErrorType.UnitNotEnoughActionPoints);
}
Check(
_unit.unitState.isControllable,
UnitActionErrorType.UnitStateIsNotControllable);
Check(
_item.itemState.carriedBy == _unit,
UnitActionErrorType.UnitDontCarryThatItem);
Check(
IsInRange(),
UnitActionErrorType.NotInRange);
}
protected override void OnDoIt()
{
if (_unit.basicState.turnManager)
_unit.unitData.UseResource(UnitResourceType.ActionPoints, 1);
TryToUnEquip();
var dropEvent = new DropEvent
{
item = _item,
unit = _unit
};
_item.itemEvents.onDroppedBefore.Invoke(dropEvent);
_unit.unitEvents.onDropBefore.Invoke(dropEvent);
Check(!dropEvent.prevented, UnitActionErrorType.DropIsPrevented);
_unit.OrderInstantly(new RotateAction(_unit, _dropPosition));
BeforePerform();
_unit.unitBackpack.Drop(_item);
_item.transform.position = _dropPosition;
_item.itemEvents.onDroppedAfter.Invoke(dropEvent);
_unit.unitEvents.onDropAfter.Invoke(dropEvent);
AfterPerform();
EndIt();
}
private void TryToUnEquip()
{
if (_item is not WearableObject item) return;
if (!item.wearableState.wearerUnit) return;
var unEquipEvent = new UnEquipEvent
{
wearable = item,
unit = _unit
};
item.wearableEvents.onUnEquippedBefore.Invoke(unEquipEvent);
_unit.unitEvents.onUnEquipBefore.Invoke(unEquipEvent);
Check(!unEquipEvent.prevented, UnitActionErrorType.UnEquipIsPrevented);
_unit.unitEquipment.UnEquip(item);
_unit.unitBackpack.Take(item);
item.wearableEvents.onUnEquippedAfter.Invoke(unEquipEvent);
_unit.unitEvents.onUnEquipAfter.Invoke(unEquipEvent);
}
}
}