Files
2026-07-09 21:33:33 +02:00

88 lines
2.6 KiB
C#

using UnityEngine;
using VOID.Generic.Objects.Item;
using VOID.Generic.Objects.Item.Events;
using VOID.Generic.Objects.Unit.Actions.Exceptions;
using VOID.Generic.Objects.Wearable;
using VOID.Generic.Objects.Wearable.Events;
namespace VOID.Generic.Objects.Unit.Actions
{
public class ForcedDropAction : AbstractAction
{
private readonly UnitObject _unit;
private readonly ItemObject _item;
private readonly Vector3 _dropPosition;
public ForcedDropAction(UnitObject unit, ItemObject item)
{
_unit = unit;
_item = item;
_dropPosition = unit.transform.position;
}
public ForcedDropAction(UnitObject unit, ItemObject item, Vector3 dropPosition)
{
_unit = unit;
_item = item;
_dropPosition = dropPosition;
}
public override bool IsInRange() => true;
protected override void OnEndIt() {}
protected override void OnCancelIt() {}
public override void CanDoIt()
{
Check(
state == ActionState.Ready,
UnitActionErrorType.ActionStateIsNotReady);
Check(
_item.itemState.carriedBy == _unit,
UnitActionErrorType.UnitDontCarryThatItem);
}
protected override void OnDoIt()
{
TryToUnEquip();
var dropEvent = new DropEvent
{
item = _item,
unit = _unit
};
_item.itemEvents.onDroppedBefore.Invoke(dropEvent);
_unit.unitEvents.onDropBefore.Invoke(dropEvent);
BeforePerform();
_unit.unitBackpack.Drop(_item);
_item.transform.position = _dropPosition;
_item.itemEvents.onDroppedAfter.Invoke(dropEvent);
_unit.unitEvents.onDropAfter.Invoke(dropEvent);
AfterPerform();
EndIt();
}
private void TryToUnEquip()
{
if (_item is not WearableObject item) return;
if (!item.wearableState.wearerUnit) return;
var unEquipEvent = new UnEquipEvent
{
wearable = item,
unit = _unit
};
item.wearableEvents.onUnEquippedBefore.Invoke(unEquipEvent);
_unit.unitEvents.onUnEquipBefore.Invoke(unEquipEvent);
_unit.unitEquipment.UnEquip(item);
_unit.unitBackpack.Take(item);
item.wearableEvents.onUnEquippedAfter.Invoke(unEquipEvent);
_unit.unitEvents.onUnEquipAfter.Invoke(unEquipEvent);
}
}
}