Files
2026-07-09 21:33:33 +02:00

25 lines
636 B
C#

using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
using VOID.Generic.Requirement;
using VOID.Generic.Status.Effect;
namespace VOID.Generic.Objects.Usable
{
[System.Serializable]
public class UsableObjectData : ObjectComponent<UsableObject>
{
[Title("Usable attributes")]
[SerializeReference]
public List<BasicEffect> applyOnUse = new();
[Title("Stacks")]
[MinValue(0)]
public int stacksPerUse = 1;
[Title("Usage Requirements")]
[SerializeReference]
public List<IUnitRequirement> requirements = new();
}
}