Files
2026-07-09 21:33:33 +02:00

86 lines
3.5 KiB
C#

using System;
using VOID.Generic.Objects.Door;
using VOID.Generic.Objects.Unit.Actions;
using VOID.Generic.Player.Input;
using VOID.Generic.Player.Util;
using VOID.UserInterface.Game;
namespace VOID.Generic.Player.CursorOperation
{
public class OnDoorCursorOperation : AbstractCursorOperation
{
public override Type ForType() => typeof(DoorObject);
public override bool Check(SelectUtilResult select)
{
return select.selectObject is DoorObject;
}
public override void DoDefault(SelectUtilResult select, bool isAlternate)
{
if (isAlternate) return;
var door = (DoorObject)select.selectObject;
var activeUnit = PlayerController.current.activeUnit;
var attackAbility = activeUnit.unitAbilityBook.attackAbility;
activeUnit.OrderStop();
if (activeUnit.unitData.canAttack && PlayerInputManager.current.isForceAttack)
{
// Player forced attack action
activeUnit.Order(new MoveAction(activeUnit, select.position, attackAbility.range));
activeUnit.Order(new AbilityAction(activeUnit, attackAbility, select.position));
}
else if (activeUnit.unitData.canUse)
{
// Default operation is USE (+ move closer if needed)
activeUnit.Order(new MoveAction(activeUnit, door, activeUnit.unitData.takeRange));
activeUnit.Order(new UseAction(activeUnit, door));
}
}
public override void DoContext(SelectUtilResult select)
{
var door = (DoorObject)select.selectObject;
var activeUnit = PlayerController.current.activeUnit;
var attackAbility = activeUnit.unitAbilityBook.attackAbility;
ContextMenuUI.current.Prepare();
ContextMenuUI.current.AddBeforeClick(() => activeUnit.OrderStop());
if (activeUnit.unitData.canMove)
{
ContextMenuUI.current.AddOption("Move", () =>
{
activeUnit.Order(new MoveAction(activeUnit, select.position));
});
}
if (activeUnit.unitData.canAttack)
{
ContextMenuUI.current.AddOption("Attack", () =>
{
activeUnit.Order(new MoveAction(activeUnit, select.position, attackAbility.range));
activeUnit.Order(new AbilityAction(activeUnit, attackAbility, select.position));
});
}
if (activeUnit.unitData.canUse)
{
ContextMenuUI.current.AddOption(door.doorState.isOpen ? "Close" : "Open", () =>
{
activeUnit.Order(new MoveAction(activeUnit, door, activeUnit.unitData.useRange));
activeUnit.Order(new UseAction(activeUnit, door));
});
}
if (activeUnit.unitData.canInspect && door.basicData.canBeInspected)
{
ContextMenuUI.current.AddOption("Inspect", () =>
{
MoveAction moveAction = new MoveAction(activeUnit, door, activeUnit.unitData.inspectRange);
moveAction.OnEnd += () => activeUnit.OrderInstantly(new InspectAction(activeUnit, door));
activeUnit.Order(moveAction);
});
}
ContextMenuUI.current.Open();
}
}
}