Files
2026-07-09 21:33:33 +02:00

12 lines
348 B
C#

using JetBrains.Annotations;
using UnityEngine;
using VOID.Generic.Objects.Abstract;
using VOID.Generic.Objects.Unit;
namespace VOID.Generic.Projectile.TargetValidator
{
public interface IProjectileTargetValidator
{
public bool IsValid(UnitObject caster, Vector3 targetPosition, [CanBeNull] AbstractObject targetObject);
}
}