Files
VOIDRPG/Assets/90 - Scripts/Generic/Requirement/RequirementCurrentBasicResource.cs
2026-07-09 21:33:33 +02:00

26 lines
650 B
C#

using System;
using Sirenix.OdinInspector;
using UnityEngine;
using VOID.Generic.Dict;
using VOID.Generic.Objects.Unit;
namespace VOID.Generic.Requirement
{
[TypeRegistryItem("Basic Resource")]
[Serializable]
public class RequirementCurrentBasicResource : IUnitRequirement
{
[SerializeField]
[Required]
private BasicResourceType _resourceType;
[SerializeField]
[MinValue(1)]
private float _resourceValue;
public bool Check(UnitObject unit)
{
return unit.basicData.currentResources.Get(_resourceType) >= _resourceValue;
}
}
}