26 lines
642 B
C#
26 lines
642 B
C#
using System;
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using Sirenix.OdinInspector;
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using UnityEngine;
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using VOID.Generic.Dict;
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using VOID.Generic.Objects.Unit;
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namespace VOID.Generic.Requirement
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{
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[TypeRegistryItem("Max Unit Resource")]
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[Serializable]
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public class RequirementMaxUnitResource : IUnitRequirement
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{
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[SerializeField]
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[Required]
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private UnitResourceType _resourceType;
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[SerializeField]
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[MinValue(1)]
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private float _resourceValue;
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public bool Check(UnitObject unit)
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{
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return unit.unitData.maxResources.Get(_resourceType) >= _resourceValue;
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}
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}
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} |