Files
2026-07-09 21:33:33 +02:00

87 lines
3.6 KiB
C#

using System;
using System.Collections.Generic;
using VOID.Generic.Dict;
using System.Linq;
using Sirenix.Utilities;
using UnityEngine;
using VOID.Generic.Objects.Item;
namespace VOID.Generic.Util
{
public static class ItemObjectSortUtil
{
public static void Sort(ref ItemObject[] items, Func<ItemObject, IComparable> valueGetter, SortDirectionType sortDirection)
{
if (items.IsNullOrEmpty()) return;
// Find items that can be stacked and then merge them (empty leftovers will be destroyed and removed)
StackGroups(GetStackGroups(items));
Array.Sort(items, (item1, item2) =>
{
// Empty item slots always to the end
if (!item1 && !item2) return 0;
if (!item1) return 1;
if (!item2) return -1;
// Existing items sort by given value getter with given sort direction
var result = valueGetter(item1).CompareTo(valueGetter(item2));
if (sortDirection is SortDirectionType.Descending) result *= - 1;
return result;
});
}
/// <summary>Returns list of item groups that can be stacked together</summary>
private static List<List<ItemObject>> GetStackGroups(ItemObject[] items)
{
var groups = new List<List<ItemObject>>();
foreach (var item in items)
{
// Ignore: empty, non-stackable, those with max stack size already
if (!item) continue;
if (!item.itemData.stackable) continue;
if (item.itemData.stackSize >= item.itemData.stackSizeMax) continue;
// Each group has items that can be stacked together
var group = groups.FirstOrDefault(group => group.First().CanStackWith(item));
if (group == null)
{
group = new List<ItemObject>();
groups.Add(group);
}
group.Add(item);
}
// Ignore groups with only 1 item
return groups.Where(group => group.Count > 1).ToList();
}
/// <summary>
/// 1. Stacks items together as tight as possible
/// 2. Destroys and removes items that have no more stacks inside (by invoking event with Remove())
/// </summary>
private static void StackGroups(List<List<ItemObject>> groups)
{
foreach (var group in groups)
{
var stackSize = group.Sum(item => item.itemData.stackSize);
var maxStackSize = group.First().itemData.stackSizeMax;
var maxStackSizeItems = Mathf.FloorToInt((float)stackSize / maxStackSize);
var remainingStackSize = stackSize % maxStackSize;
// Items that will have 100% of its stack size
group.Take(maxStackSizeItems).ForEach(item => item.itemData.stackSize = maxStackSize);
// Remaining of stack will go to next item
if (remainingStackSize > 0) group.Skip(maxStackSizeItems).First().itemData.stackSizeMax = maxStackSize;
// IMPORTANT! Because we got ref to items here, event caused by Remove() should remove items from list itself
// All other items are left without stacks, so they're "empty" - destroy and remove from list
group.Skip(maxStackSizeItems).Skip(remainingStackSize > 0 ? 1 : 0).ForEach(item => item.Remove());
}
}
}
}