Files
2026-07-09 21:33:33 +02:00

53 lines
1.6 KiB
C#

using System.Linq;
using Sirenix.OdinInspector;
using UnityEngine;
using VOID.Generic.Objects.Container.Events;
using VOID.Generic.Objects.Unit;
using VOID.Generic.Player;
namespace VOID.UserInterface.Game
{
public class ContainerManagerUI : MonoBehaviour
{
public static ContainerManagerUI current { get; private set; }
// References
private PlayerController _playerController;
// Template
[SerializeField, AssetsOnly] private GameObject _containerUIPrefab;
// Unit which we listen for opening container
private UnitObject _unit;
private void Awake()
{
current = this;
}
private void Start()
{
_playerController = PlayerController.current;
_playerController.OnActiveUnitChange += OnActiveUnitChange;
}
private void OnActiveUnitChange(UnitObject unit)
{
if (_unit)
{
_unit.unitEvents.onContainerOpen.RemoveListener(OnContainerOpen);
ContainerUI.currentList.ToList().ForEach(containerUI => containerUI.Close());
}
_unit = unit;
_unit.unitEvents.onContainerOpen.AddListener(OnContainerOpen);
}
private void OnContainerOpen(ContainerOpenEvent containerOpenEvent)
{
Instantiate(_containerUIPrefab, gameObject.transform)
.GetComponent<ContainerUI>()
.Open(containerOpenEvent.container, containerOpenEvent.openedBy);
}
}
}