Files
2026-07-09 21:33:33 +02:00

194 lines
7.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using Sirenix.Utilities;
using Test.Util;
using UnityEditor;
using UnityEngine;
using VOID.Generic.Objects.Abstract;
namespace Test.EditMode.Prefabs.Generic
{
public class AbstractObjectTest
{
private List<GameObject> _gameObjects = new();
[OneTimeSetUp]
public void Setup()
{
AssetDatabase.FindAssets("t:GameObject").ForEach(gameObjectGuid =>
{
var gameObjectPath = AssetDatabase.GUIDToAssetPath(gameObjectGuid);
var gameObject = AssetDatabase.LoadAssetAtPath<GameObject>(gameObjectPath);
var abstractObjects = gameObject.GetComponentsInChildren<AbstractObject>();
// If prefab have any AbstractObject or any its children anywhere - take it, we will test it
if (abstractObjects.Length > 0) _gameObjects.Add(gameObject);
});
}
[OneTimeTearDown]
public void Cleanup()
{
_gameObjects?.Clear();
_gameObjects = null;
}
[Test]
[Obsolete("Obsolete", false)]
public void IsPrefab()
{
_gameObjects.ForEach(gameObject =>
{
var isPrefab = PrefabUtility.GetPrefabParent(gameObject) == null &&
PrefabUtility.GetPrefabObject(gameObject) != null;
if (isPrefab) return;
var prefabPath = AssetDatabase.GetAssetPath(gameObject.GetInstanceID());
var prefabPathHyperlink = DebugLogUtil.Hyperlink(prefabPath);
Debug.LogError(
$"{prefabPathHyperlink} is not prefab, instances of '{nameof(AbstractObject)}' should be placed only on main GameObject of prefab",
gameObject);
});
}
[Test]
public void OnlyOnePerPrefab()
{
_gameObjects.ForEach(gameObject =>
{
var abstractObject = gameObject.GetComponentsInChildren<AbstractObject>();
if (abstractObject.Length == 1) return;
var prefabPath = AssetDatabase.GetAssetPath(gameObject.GetInstanceID());
var prefabPathHyperlink = DebugLogUtil.Hyperlink(prefabPath);
Debug.LogError($"Prefab: {prefabPathHyperlink}, prefab have attached more than one instance of '{nameof(AbstractObject)}'", gameObject);
});
}
[Test]
public void OnlyInPrefabRoot()
{
_gameObjects.ForEach(gameObject =>
{
var abstractObject = gameObject.GetComponent<AbstractObject>();
var insideAbstractObject = gameObject.GetComponentsInChildren<AbstractObject>().ToList();
insideAbstractObject.Remove(abstractObject);
if (insideAbstractObject.Count == 0) return;
var prefabPath = AssetDatabase.GetAssetPath(gameObject.GetInstanceID());
var prefabPathHyperlink = DebugLogUtil.Hyperlink(prefabPath);
Debug.LogError($"Prefab: {prefabPathHyperlink}, any instance of '{nameof(AbstractObject)}' should be placed ONLY on main GameObject of prefab, not inside its children", abstractObject);
});
}
[Test]
public void BasicData_DisplayName()
{
_gameObjects.ForEach(gameObject =>
{
var abstractObject = gameObject.GetComponent<AbstractObject>();
if (!abstractObject) return;
var prefabPath = AssetDatabase.GetAssetPath(gameObject.GetInstanceID());
var prefabPathHyperlink = DebugLogUtil.Hyperlink(prefabPath);
var name = abstractObject.basicData.finalName;
var trimName = name.Trim();
if (!name.Equals(trimName))
Debug.LogWarning(
$"Prefab's display name trimmed is different (contain whitespaces at start or end): {prefabPathHyperlink}");
if (trimName.Length > 0) return;
Debug.LogError($"Prefab's display name is empty: {prefabPathHyperlink}", abstractObject);
});
}
[Test]
public void UnitData_Size()
{
_gameObjects.ForEach(gameObject =>
{
var abstractObject = gameObject.GetComponent<AbstractObject>();
var prefabPath = AssetDatabase.GetAssetPath(gameObject.GetInstanceID());
var prefabPathHyperlink = DebugLogUtil.Hyperlink(prefabPath);
if (abstractObject.basicData.height <= 0f)
Debug.LogError($"{nameof(AbstractObject)}'s height is lesser or equal to zero: {prefabPathHyperlink}", abstractObject);
if (abstractObject.basicData.radius <= 0f)
Debug.LogWarning($"{nameof(AbstractObject)}'s width is lesser or equal to zero: {prefabPathHyperlink}", abstractObject);
});
}
[Test]
public void BasicData_BasicResources()
{
_gameObjects.ForEach(gameObject =>
{
var abstractObject = gameObject.GetComponent<AbstractObject>();
if (!abstractObject) return;
var prefabPath = AssetDatabase.GetAssetPath(gameObject.GetInstanceID());
var prefabPathHyperlink = DebugLogUtil.Hyperlink(prefabPath);
var health = abstractObject.basicData.currentResources.health;
var baseHealth = abstractObject.basicData.baseMaxResources.health;
if (baseHealth <= 0f)
Debug.LogError($"Prefab's baseHealth cannot be 0 or lower: {prefabPathHyperlink}", abstractObject);
if (health > baseHealth)
Debug.LogError($"Prefab's current health is greater than baseMaxHealth: {prefabPathHyperlink}", abstractObject);
});
}
[Test]
public void StatusManager_DuplicatedStatuses()
{
_gameObjects.ForEach(gameObject =>
{
var abstractObject = gameObject.GetComponent<AbstractObject>();
if (!abstractObject) return;
var prefabPath = AssetDatabase.GetAssetPath(gameObject.GetInstanceID());
var prefabPathHyperlink = DebugLogUtil.Hyperlink(prefabPath);
var statuses = abstractObject.statusManager.GetStatuses().ToList();
if (statuses.Distinct().Count() != statuses.Count)
Debug.LogError($"Prefab's '{nameof(AbstractObjectStatusManager)}' contain duplicated statuses: {prefabPathHyperlink}", abstractObject);
});
}
[Test]
public void StatusManager_InvalidStatusCombination()
{
_gameObjects.ForEach(gameObject =>
{
var abstractObject = gameObject.GetComponent<AbstractObject>();
if (!abstractObject) return;
var prefabPath = AssetDatabase.GetAssetPath(gameObject.GetInstanceID());
var prefabPathHyperlink = DebugLogUtil.Hyperlink(prefabPath);
var statuses = abstractObject.statusManager.GetStatuses().ToList();
statuses.ForEach(status =>
{
statuses
.Where(otherStatus => otherStatus != status)
.Where(otherStatus => status.removes.Contains(otherStatus))
.ForEach(invalidStatus =>
Debug.LogError($"Invalid combination of '{status.displayName}' and '{invalidStatus.displayName}': {prefabPathHyperlink}", abstractObject));
});
});
}
}
}