Files
VOIDRPG/Assets/86 - ScriptableObjects/Generic/World/WorldGeneratorSettings.cs
T
2026-07-09 21:33:33 +02:00

19 lines
712 B
C#

using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
using VOID.Generic.World;
namespace VOID.ScriptableObjects.World
{
[CreateAssetMenu(menuName = "GAME DATA/Świat/WorldGeneratorSettings")]
public class WorldGeneratorSettings : ScriptableObject
{
[InfoBox(nameof(ComplexArea) + " and its variants to select for <b>STARTING</b> area.")]
[RequiredListLength(MinLength = 1)]
public List<ComplexArea> startingComplexAreas = new();
[InfoBox(nameof(ComplexArea) + " and its variants to use for generating process.")]
[RequiredListLength(MinLength = 1)]
public List<WorldAreaGeneratorSettings> list = new();
}
}