19 lines
712 B
C#
19 lines
712 B
C#
using System.Collections.Generic;
|
|
using Sirenix.OdinInspector;
|
|
using UnityEngine;
|
|
using VOID.Generic.World;
|
|
|
|
namespace VOID.ScriptableObjects.World
|
|
{
|
|
[CreateAssetMenu(menuName = "GAME DATA/Świat/WorldGeneratorSettings")]
|
|
public class WorldGeneratorSettings : ScriptableObject
|
|
{
|
|
[InfoBox(nameof(ComplexArea) + " and its variants to select for <b>STARTING</b> area.")]
|
|
[RequiredListLength(MinLength = 1)]
|
|
public List<ComplexArea> startingComplexAreas = new();
|
|
|
|
[InfoBox(nameof(ComplexArea) + " and its variants to use for generating process.")]
|
|
[RequiredListLength(MinLength = 1)]
|
|
public List<WorldAreaGeneratorSettings> list = new();
|
|
}
|
|
} |