38 lines
1.4 KiB
C#
38 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Sirenix.OdinInspector;
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using Sirenix.OdinInspector.Editor;
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using Sirenix.OdinInspector.Editor.Validation;
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using Sirenix.Utilities;
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using UnityEngine;
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using VOID.Editor.AttributeValidator.Objects;
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using VOID.Generic.Objects.Item;
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using VOID.Generic.Objects.Usable;
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[assembly: RegisterValidator(typeof(ItemObjectDataValidator))]
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namespace VOID.Editor.AttributeValidator.Objects
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{
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public class ItemObjectDataValidator : ValueValidator<ItemObjectData>
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{
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protected override void Validate(ValidationResult result)
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{
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if (Value == null) return;
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if (Property.Parent.ValueEntry.WeakSmartValue is not ItemObject itemObject) return;
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if (OdinPrefabUtility.GetPrefabKind(itemObject.gameObject) is not PrefabKind.Regular) return;
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IsStackableValid(result);
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}
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private void IsStackableValid(ValidationResult result)
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{
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var allowedTypes = new List<Type> { typeof(ItemObject), typeof(UsableObject) };
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if (!Value.stackable || allowedTypes.Contains(Property.ParentType)) return;
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var allowedTypeNames = string.Join(", ", allowedTypes.Select(t => t.GetNiceName()).ToList());
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result.AddError($"Stackable can be TRUE only for objects of type: {allowedTypeNames}")
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.WithFix(() => Value.stackable = false);
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}
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}
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} |