Files
VOIDRPG/Assets/90 - Scripts/Editor/ValueValidator/Objects/ItemObjectDataValidator.cs
T
2026-07-09 21:33:33 +02:00

38 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Sirenix.OdinInspector;
using Sirenix.OdinInspector.Editor;
using Sirenix.OdinInspector.Editor.Validation;
using Sirenix.Utilities;
using UnityEngine;
using VOID.Editor.AttributeValidator.Objects;
using VOID.Generic.Objects.Item;
using VOID.Generic.Objects.Usable;
[assembly: RegisterValidator(typeof(ItemObjectDataValidator))]
namespace VOID.Editor.AttributeValidator.Objects
{
public class ItemObjectDataValidator : ValueValidator<ItemObjectData>
{
protected override void Validate(ValidationResult result)
{
if (Value == null) return;
if (Property.Parent.ValueEntry.WeakSmartValue is not ItemObject itemObject) return;
if (OdinPrefabUtility.GetPrefabKind(itemObject.gameObject) is not PrefabKind.Regular) return;
IsStackableValid(result);
}
private void IsStackableValid(ValidationResult result)
{
var allowedTypes = new List<Type> { typeof(ItemObject), typeof(UsableObject) };
if (!Value.stackable || allowedTypes.Contains(Property.ParentType)) return;
var allowedTypeNames = string.Join(", ", allowedTypes.Select(t => t.GetNiceName()).ToList());
result.AddError($"Stackable can be TRUE only for objects of type: {allowedTypeNames}")
.WithFix(() => Value.stackable = false);
}
}
}