Files
VOIDRPG/Assets/90 - Scripts/Generic/AreaOfEffect/NoneAreaOfEffect.cs
T
2026-07-09 21:33:33 +02:00

19 lines
389 B
C#

using Sirenix.OdinInspector;
using UnityEngine;
namespace VOID.Generic.AreaOfEffect
{
[TypeRegistryItem("None")]
public class NoneAreaOfEffect : AbstractAreaOfEffect
{
public override Mesh GetMesh()
{
return null;
}
public override Collider AddCollider(GameObject gameObject)
{
return null;
}
}
}