Files
VOIDRPG/Assets/90 - Scripts/Generic/Objects/Abstract/Events/DamageEvent.cs
T
2026-07-09 21:33:33 +02:00

15 lines
350 B
C#

using VOID.Generic.Dict;
using VOID.Generic.Objects.Unit;
namespace VOID.Generic.Objects.Abstract.Events
{
public class DamageEvent : AbstractEvent
{
public bool prevented = false;
public AbstractObject target;
public UnitObject attacker;
public float amount;
public DamageType damageType;
}
}