Files
VOIDRPG/Assets/90 - Scripts/Generic/Objects/Container/ContainerObjectEvents.cs
T
2026-07-09 21:33:33 +02:00

19 lines
676 B
C#

using Sirenix.OdinInspector;
using UnityEngine.Events;
using VOID.Generic.Objects.Container.Events;
namespace VOID.Generic.Objects.Container
{
[System.Serializable]
public class ContainerObjectEvents : ObjectComponent<ContainerObject>
{
[Title("Usage")]
public UnityEvent<ContainerCloseEvent> onClose;
public UnityEvent<ContainerOpenEvent> onOpen;
public UnityEvent<ContainerMoveInEvent> onMoveIn;
public UnityEvent<ContainerMoveOutEvent> onMoveOut;
public UnityEvent<ContainerSwapEvent> onSwap;
public UnityEvent<ContainerResizeEvent> onResize;
public UnityEvent<ContainerSortEvent> onSort;
}
}