Files
VOIDRPG/Assets/90 - Scripts/Generic/Objects/Unit/Actions/CloseContainerAction.cs
T
2026-07-09 21:33:33 +02:00

47 lines
1.4 KiB
C#

using VOID.Generic.Objects.Container;
using VOID.Generic.Objects.Container.Events;
using VOID.Generic.Objects.Unit.Actions.Exceptions;
namespace VOID.Generic.Objects.Unit.Actions
{
public class CloseContainerAction : AbstractAction
{
private readonly UnitObject _unit;
private readonly ContainerObject _container;
public CloseContainerAction(UnitObject unit, ContainerObject container)
{
_unit = unit;
_container = container;
}
public override bool IsInRange() => true;
public override bool CanSkipQueue() => true;
protected override void OnEndIt() {}
protected override void OnCancelIt() {}
public override void CanDoIt()
{
Check(
_container.containerState.openedBy.Contains(_unit),
UnitActionErrorType.ContainerIsNotOpenedByThisUnit);
}
protected override void OnDoIt()
{
var containerCloseEvent = new ContainerCloseEvent
{
closedBy = _unit,
container = _container
};
BeforePerform();
_container.containerEvents.onClose.Invoke(containerCloseEvent);
_unit.unitEvents.onContainerClose.Invoke(containerCloseEvent);
AfterPerform();
EndIt();
}
}
}