Files
VOIDRPG/Assets/90 - Scripts/Generic/Objects/Unit/Animations/UnitAnimatorCallbacks.cs
T
2026-07-09 21:33:33 +02:00

23 lines
969 B
C#

using System;
using UnityEngine;
namespace VOID.Generic.Objects.Unit.Animations
{
[RequireComponent(typeof(Animator))]
public class UnitAnimatorCallbacks : MonoBehaviour
{
public event Action<AnimationEvent> OnAnimationEvent;
public event Action OnApplyRootMotion;
private void OnStart(AnimationEvent animationEvent) => OnAnimationEvent?.Invoke(animationEvent);
private void OnLoopStart(AnimationEvent animationEvent) => OnAnimationEvent?.Invoke(animationEvent);
private void OnPerform(AnimationEvent animationEvent) => OnAnimationEvent?.Invoke(animationEvent);
private void OnLoopEnd(AnimationEvent animationEvent) => OnAnimationEvent?.Invoke(animationEvent);
private void OnEnd(AnimationEvent animationEvent) => OnAnimationEvent?.Invoke(animationEvent);
private void FootL() {}
private void FootR() {}
private void OnAnimatorMove() => OnApplyRootMotion?.Invoke();
}
}