Files
VOIDRPG/Assets/90 - Scripts/Generic/Player/DraggingOperation/ActionBarToActionBarDraggingOperation.cs
T
2026-07-09 21:33:33 +02:00

25 lines
1.0 KiB
C#

using VOID.Generic.Dict;
using VOID.Generic.Objects.Unit;
using VOID.Generic.Objects.Usable;
using VOID.Generic.Player.Util;
namespace VOID.Generic.Player.DraggingOperation
{
public class ActionBarToActionBarDraggingOperation : AbstractDraggingOperation
{
public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
{
return sourceSelect.slotUI?.slotType == SlotType.ActionBarSlot
&& targetSelect.slotUI?.slotType == SlotType.ActionBarSlot;
}
public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
{
unit.unitActionBar.UnSet(sourceSelect.slotUI.slotIndex);
if (sourceSelect.selectAbility)
unit.unitActionBar.Set(targetSelect.slotUI.slotIndex, sourceSelect.selectAbility);
if (sourceSelect.selectObject && sourceSelect.selectObject is UsableObject usable)
unit.unitActionBar.Set(targetSelect.slotUI.slotIndex, usable);
}
}
}