Files
VOIDRPG/Assets/90 - Scripts/Generic/Player/DraggingOperation/BackpackToContainerDraggingOperation.cs
T
2026-07-09 21:33:33 +02:00

58 lines
2.6 KiB
C#

using System.Collections.Generic;
using VOID.Generic.Dict;
using VOID.Generic.Objects.Item;
using VOID.Generic.Objects.Unit;
using VOID.Generic.Objects.Unit.Actions;
using VOID.Generic.Player.Util;
namespace VOID.Generic.Player.DraggingOperation
{
public class BackpackToContainerDraggingOperation : AbstractDraggingOperation
{
public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
{
return sourceSelect.slotUI?.slotType == SlotType.BackpackSlot
&& targetSelect.slotUI?.slotType == SlotType.ContainerSlot;
}
public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
{
if (sourceSelect.selectObject is not ItemObject item) return;
var container = targetSelect.containerUI.container;
if (container.itemState.carriedBy == unit)
{
var otherItem = container.containerContent.items[targetSelect.slotUI.slotIndex];
unit.unitBackpack.Drop(item);
if (otherItem)
{
container.containerContent.MoveOut(otherItem, unit);
unit.unitBackpack.Take(sourceSelect.slotUI.slotIndex, otherItem);
}
container.containerContent.MoveIn(targetSelect.slotUI.slotIndex, item, unit);
}
else
{
unit.OrderStop();
var moveAction = new MoveAction(unit, container, unit.unitData.takeRange);
var orderChain = new List<AbstractAction> { moveAction };
var otherItem = container.containerContent.items[targetSelect.slotUI.slotIndex];
if (otherItem)
{
var dropAction = new DropAction(unit, item);
dropAction.OnBeforePerform += () => container.containerContent.MoveOut(otherItem, unit);
dropAction.OnAfterPerform += () => container.containerContent.MoveIn(targetSelect.slotUI.slotIndex, item, unit);
var takeAction = new TakeAction(unit, otherItem, sourceSelect.slotUI.slotIndex);
orderChain.Add(dropAction);
orderChain.Add(takeAction);
}
else
{
var dropAction = new DropAction(unit, item);
dropAction.OnAfterPerform += () => container.containerContent.MoveIn(targetSelect.slotUI.slotIndex, item, unit);
orderChain.Add(dropAction);
}
unit.OrderChain(orderChain);
}
}
}
}