Files
VOIDRPG/Assets/90 - Scripts/Generic/Player/DraggingOperation/BackpackToOtherUnitBackpackDraggingOperation.cs
T
2026-07-09 21:33:33 +02:00

51 lines
2.3 KiB
C#

using System.Collections.Generic;
using VOID.Generic.Dict;
using VOID.Generic.Objects.Item;
using VOID.Generic.Objects.Unit;
using VOID.Generic.Objects.Unit.Actions;
using VOID.Generic.Player.Util;
using VOID.UserInterface;
using VOID.UserInterface.Game;
namespace VOID.Generic.Player.DraggingOperation
{
public class BackpackToOtherUnitBackpackDraggingOperation : AbstractDraggingOperation
{
public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
{
return sourceSelect.slotUI?.slotType == SlotType.BackpackSlot
&& targetSelect.slotUI?.slotType == SlotType.OtherUnitBackpackSlot;
}
public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
{
if (sourceSelect.selectObject is not ItemObject item) return;
var otherUnit = GameUI.current.PickComponentUI<OtherUnitBackpackUI>().unit;
unit.OrderStop();
var moveAction = new MoveAction(unit, otherUnit, unit.unitData.takeRange);
var orderChain = new List<AbstractAction> { moveAction };
var otherItem = otherUnit.unitBackpack.items[targetSelect.slotUI.slotIndex];
if (otherItem)
{
var dropAction = new DropAction(unit, item);
dropAction.OnAfterPerform += () => new ForcedDropAction(otherUnit, otherItem).DoIt();
orderChain.Add(dropAction);
var canStack = item.CanStackWith(otherItem, out var itemWillBeRemoved);
if (canStack) dropAction.OnAfterPerform += () => item.StackWith(otherItem);
if (!canStack || !itemWillBeRemoved)
{
dropAction.OnAfterPerform += () => new ForcedTakeAction(otherUnit, item, targetSelect.slotUI.slotIndex).DoIt();
orderChain.Add(new TakeAction(unit, otherItem, sourceSelect.slotUI.slotIndex));
}
}
else
{
var dropAction = new DropAction(unit, item);
dropAction.OnAfterPerform += () => new ForcedTakeAction(otherUnit, item, targetSelect.slotUI.slotIndex).DoIt();
orderChain.Add(dropAction);
}
unit.OrderChain(orderChain);
}
}
}