Files
VOIDRPG/Assets/90 - Scripts/Generic/Player/DraggingOperation/BackpackToSceneDraggingOperation.cs
T
2026-07-09 21:33:33 +02:00

25 lines
971 B
C#

using VOID.Generic.Dict;
using VOID.Generic.Objects.Item;
using VOID.Generic.Objects.Unit;
using VOID.Generic.Objects.Unit.Actions;
using VOID.Generic.Player.Util;
namespace VOID.Generic.Player.DraggingOperation
{
public class BackpackToSceneDraggingOperation : AbstractDraggingOperation
{
public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
{
return sourceSelect.slotUI?.slotType == SlotType.BackpackSlot
&& targetSelect.slotUI?.slotType == null;
}
public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
{
if (sourceSelect.selectObject is not ItemObject item) return;
unit.OrderStop();
unit.Order(new MoveAction(unit, targetSelect.position, unit.unitData.takeRange));
unit.Order(new DropAction(unit, item, targetSelect.position));
}
}
}