Files
VOIDRPG/Assets/90 - Scripts/Generic/Player/DraggingOperation/ContainerToBackpackDraggingOperation.cs
T
2026-07-09 21:33:33 +02:00

56 lines
2.5 KiB
C#

using System.Collections.Generic;
using VOID.Generic.Dict;
using VOID.Generic.Objects.Item;
using VOID.Generic.Objects.Unit;
using VOID.Generic.Objects.Unit.Actions;
using VOID.Generic.Player.Util;
namespace VOID.Generic.Player.DraggingOperation
{
public class ContainerToBackpackDraggingOperation : AbstractDraggingOperation
{
public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
{
return sourceSelect.slotUI?.slotType == SlotType.ContainerSlot
&& targetSelect.slotUI?.slotType == SlotType.BackpackSlot;
}
public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
{
if (sourceSelect.selectObject is not ItemObject item) return;
unit.OrderStop();
var container = sourceSelect.slotUI.item.itemState.inContainer;
var sourceIndex = sourceSelect.slotUI.slotIndex;
var targetIndex = targetSelect.slotUI.slotIndex;
if (container.itemState.carriedBy == unit)
{
var otherItem = unit.unitBackpack.items[targetIndex];
container.containerContent.MoveOut(item, unit);
unit.unitBackpack.Take(targetIndex, item);
if (otherItem) container.containerContent.MoveIn(targetIndex, otherItem, unit);
}
else
{
var otherItem = unit.unitBackpack.items[targetIndex];
var moveAction = new MoveAction(unit, sourceSelect.position, unit.unitData.takeRange);
var orderChain = new List<AbstractAction> { moveAction };
if (otherItem)
{
var dropAction = new DropAction(unit, otherItem);
var takeAction = new TakeAction(unit, item, targetIndex);
takeAction.OnBeforePerform += () => container.containerContent.MoveOut(item, unit);
takeAction.OnAfterPerform += () => container.containerContent.MoveIn(sourceIndex, otherItem, unit);
orderChain.Add(dropAction);
orderChain.Add(takeAction);
}
else
{
var takeAction = new TakeAction(unit, item, targetIndex);
takeAction.OnBeforePerform += () => container.containerContent.MoveOut(item, unit);
orderChain.Add(takeAction);
}
unit.OrderChain(orderChain);
}
}
}
}