44 lines
1.9 KiB
C#
44 lines
1.9 KiB
C#
using VOID.Generic.Dict;
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using VOID.Generic.Objects.Unit;
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using VOID.Generic.Objects.Unit.Actions;
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using VOID.Generic.Objects.Wearable;
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using VOID.Generic.Player.Util;
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using VOID.UserInterface;
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using VOID.UserInterface.Game;
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namespace VOID.Generic.Player.DraggingOperation
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{
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public class EquipmentToContainerDraggingOperation : AbstractDraggingOperation
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{
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public override bool Check(SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
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{
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return sourceSelect.slotUI?.slotType == SlotType.EquipmentSlot
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&& targetSelect.slotUI?.slotType == SlotType.ContainerSlot;
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}
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public override void Perform(UnitObject unit, SelectUtilResult sourceSelect, SelectUtilResult targetSelect)
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{
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if (sourceSelect.selectObject is not WearableObject wearable) return;
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unit.OrderStop();
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var container = targetSelect.containerUI.container;
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if (container.itemState.carriedBy == unit)
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{
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var unEquipAction = new UnEquipAction(unit, wearable);
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unEquipAction.OnAfterPerform += () =>
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container.containerContent.MoveIn(targetSelect.slotUI.slotIndex, wearable, unit);
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unit.Order(unEquipAction);
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}
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else
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{
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unit.Order(new MoveAction(unit, targetSelect.position, unit.unitData.takeRange));
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var dropAction = new DropAction(unit, wearable);
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var moveItemAction = new MoveItemAction(unit, wearable, container.transform.position);
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moveItemAction.runAfterAction = dropAction;
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moveItemAction.OnAfterPerform += () =>
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container.containerContent.MoveIn(targetSelect.slotUI.slotIndex, wearable, unit);
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unit.Order(dropAction);
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unit.Order(moveItemAction);
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}
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}
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}
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} |